Xbox's Phil Spencer says Metaverse must revolve around play, not work

Xbox's Phil Spencer says Metaverse must revolve around play, not work

Xbox's Phil Spencer says Metaverse must revolve around play, not work

Facebook creator Mark Zuckerberg's vision for The Metaverse doesn't sound fun. Instead of being a virtual environment for socialisation and fun, Zuckerberg wants individuals to live and work in digitisation. On the other hand, Xbox boss Phil Spencer wants the exact opposite.

Phil Spencer urges Metaverse devs to make it fun

Current forms of The Metaverse are laser-focused on the ownership of digital assets. From Sandbox and Decentraland to Ethas, nearly all “Metaverse apps” are tired around spending. For example, virtual land in The Sandbox costs cryptocurrency; guns to even play CryptoGuards require money to acquire.

In an interview with Protocol, Xbox’s Phil Spencer believes that companies are focusing on the wrong aspect of The Metaverse. Instead of focusing on what's good for players, companies like Meta are focusing on what will be the most profitable.

Spencer explained:

The Xbox head explained that learning how gamers react to traditional software will be beneficial to creating a Metaverse. Much like Xbox's with pro-consumer products like Xbox Game Pass, putting players first is important. He said:

Read More: The Metaverse is already spreading dangerous misinformation

Why are Metaverse projects obsessed with money?

More so than typical products, Metaverse products are hyper fixated on draining money out of players. Part of this could be due to the industry’s ties to cryptocurrency and non-fungible tokens, both of which require a lot of financial investment.

Exactly like crypto, new Metaverses with their own currencies and NFTs pop up all the time, hoping to entice new customers. In some Metaverses, NFTs are already selling for hundreds of thousands, but that's just the start.